Jedi Knight Anakin can be modded in a couple of different ways, but building on his offense is the key whether you use CC/CD or Offense mods. I prefer the use of 4 Offense mods for JKA because so many other characters are so reliant on CC/CD mods: Ideal Mod Setup for SWGoH Jedi Knight Anakin: Anyone with high CC is a good candidate for a triangle with a Critical Damage focus, so do your best to enhance this one. Any additional Survivability would be beneficial to add to JKA’s already strong stats, but Offense is where you want to focus since Protection Up is a stat based on Max Health in Galaxy of Heroes. Offense and Critical Chance are obvious choices given he is a strong attacker, and Overpowering Assault grants allies Offense Up and Critical Chance Up when used.
Potency is key to landing the Healing and Buff Immunity debuffs from his basic, Deft Bladework, which is easily overlooked in his kit.
My recommendation is to get JKA as fast as possible so he can keep attacking.Īdditional Areas to Focus: Potency, Critical Chance, Critical Damage, Offense and Survivability. A big difference if you follow the intricate details of SWGoH gameplay. His offensive output is strong, and while he used to gain Turn Meter when allies fell below 50% Health or when they were defeated, the rework saw that changed to JKA now taking a bonus turn instead. Main Focus: Like almost everyone in the game, Speed if the key to making Jedi Knight Anakin as effective as possible.